/**
 * Copyright (c) 2009 blurredVision
 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
 * associated documentation files (the "Software"), to deal in the Software without restriction, 
 * including without limitation the rights to use, copy, modify, merge, publish, distribute, 
 * sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is 
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all copies or 
 * substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT 
 * NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, 
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT 
 * OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
#include "StdAfx.h"
#include "DXResource.h"
#include "dx/Renderer.h"
#include "core/core.h"

namespace directx {

DXResource::DXResource(void)
:	pd3dDevice(NULL)
{
	reset();
}

DXResource::~DXResource(void)
{
	release();
}

void DXResource::reset()
{
	// Get the device handle from the renderer
	pd3dDevice = dynamic_cast<directx::Renderer*>( coreGetRenderer() )->getD3DDevice();
	// Increase the reference counter
	pd3dDevice->AddRef();
}

void DXResource::release()
{
	// Decrease the reference count
	RELEASE( pd3dDevice );
}

} // namespace
